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I wouldnt mind the incremental turning, except that it takes about a full second for it to happen, and it blacks your screen in the meantime. You either have to constantly hold the hold button keep items in your hand, or you just cant ever put them down.
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Includes gameplay tips for Story Mode, Horde Mode, and Apocalyptic Mode.īonus: Visual encyclopedia and stat list for every weapon in the campaign And now includes Two Handed Mod. Sometimes I try closing my eyes when moving around to avoid motion sickness caused by the glitches.
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Arizona Sunshine Torrent Full Second For.It may be one of the best console ports I've ever seen for a standalone VR headset.
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If you have a Quest 2 and don't mind horror, it's probably well worth the download (over 7GB, by the way, in case you're curious). Then again, this is the challenge of porting console games to VR.īut the real takeaway: Resident Evil 4 really, really works in VR and it runs surprisingly well on the Quest 2. Maybe I've been spoiled by how Half-Life: Alyx or Galaxy's Edge manage to keep everything moving fully in the VR frame without that disconnect. These moments happen a lot, too many times in fact. It pulls me out of the game, makes me feel like I'm having an out-of-body experience. Here, they pull into a weird cinema-style presentation where the clips are played in 2D. On a game console played on a TV, these would feel like a natural part of the game flow.
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Where I felt some disconnect, though, was the game's menus and cinematic scenes.
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Some interfaces have a tactile, escape room-type vibe. Credit to how the Quest 2 handles the game's performance, too: I found it easy to sink in and feel immersed, while action is quick and responsive. The creepy village setting, with its various rooms to explore and boxes to break for treasure, feels naturally adapted to VR. It still stands strong, even if you've never played other Resident Evil games. It's hard to describe: Yes, it feels like an older game and yet, for VR (especially on Oculus Quest 2), this looks a lot better than most games do. The graphics in Resident Evil 4 look really sharp although at times dated. Reaching for a gun or knife and pulling bullets to reload not only makes the experience feel more real, but I also felt I had more control over my circumstances. Much like Star Wars: Tales from the Galaxy's Edge, or lots of other first-person VR games, weapons and tools are laid across your body in easy reach, in holsters and over-the-shoulder packs, or via a watch I can glance at to see health and ammo. What's also weird and interesting is how it made me realize I've grown really comfortable with how most VR games are designed. (I skipped Resident Evil 7 on PSVR.) Thankfully, Resident Evil 4's best features are more about mood, ambiance and storytelling than pure freak-out twitch horror. The VR-based interface makes it feel, in fact, like it was a game made for VR from the beginning. But Resident Evil 4 feels like the most momentous and it's a pretty surprisingly great adaptation based on my initial time with it. It's an extremely common genre, with Walking Dead: Saints & Sinners, Arizona Sunshine and Lies Beneath already available to jump-scare you while in a headset. This isn't the first horror game in VR, or even the first zombie game. The first Oculus Quest 2-exclusive major holiday game is here and it's a throwback: Resident Evil 4 has been ported over to Facebook's standalone VR headset, with graphics boosts that need the newer Quest 2 hardware to run.
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